Fall from Space – coming soon!

Hardware supported
Game Boy
,
Game Boy Color
,
Year of release (est)
2021–25
Play the demo

Awake, arise or be for ever fall’n.

Waking with no memory on a strange planet,
you begin a journey for answers.
The choices you make
will shape the course of history.

A solar system inside a cartridge

Fall from Space is an open-world, non-linear RPG built for real Game Boy hardware and created entirely by a solo developer.

Explore a solar system full of secrets, side quests, and choices that matter.

Features

Explore the stars! Journey across multiple worlds, a solar system inside a cartridge, filled with side quests, encounters, secrets, and upgrades.

  • Combines an open-world CRPG with Metroidvania-style platforming in a unique Game Boy experience.
  • A branching story with multiple endings and a karma system that shapes the world around you.
  • Quests with multiple outcomes and real choices that affect characters and events.
  • Hours of gameplay, with save-anywhere support, multiple save slots, unlockables, and even Game Boy Printer support!
  • Developed solo to run on Game Boy, Game Boy Color, GBA/SP, Analogue Pocket, and all compatible hardware and software.
  • Featuring a stunning original soundtrack by Beatscribe.

Updated trailer coming soon.

Play or download the demo for free on Itch.io

Background

Fall from Space is a large-scale, exploration-driven RPG for the Game Boy, developed solo in my spare time since Dec 2021. Blending literary and science-fiction influences—from Paradise Lost to 90s CRPGs like Fallout—it tells a story of memory, loss and discovery across a solar system of interconnected worlds.

Built entirely within the hardware limits of the original Game Boy as to run on original hardware, the project pushes the system’s boundaries to deliver an open-world experience rarely seen on the platform.

As my second project, it builds on everything I learned creating Tales of Monsterland and expands it using the incredible possibilities the latest versions of  GB Studio tooling have opened up.

You can download the demo now to explore the full planet of Pandæmonium which should be a solid glimpse of what’s to come in the complete game.

A new trailer is on the way (the current one’s two years old!) featuring new planets and content. Fall from Space is now in its final stages of development, with completion expected in late 2025 / early 2026.

If you enjoy what you see, sharing, retweeting, or spreading the word helps more than you might think — every bit of support makes a real difference.

Follow for future updates and announcements (and I'd love any feedback), here and on my social media accounts https://bsky.app/profile/joelj.bsky.social, www.twitter.com/joeljgames and http://instagram.com/joeljgames/.

There's an email subscription list too, but this will reserved for major announcements and I'm not planning on using very often.

Credits

Original story, artwork and development by myself.

Thanks to (this list will grow no doubt) – Rulz, Toxa, Bryan Rollins and all the other champs in GB Studio Discord who are always generous with their time for scripting questions. Gumpy Function for feedback and GBS Central articles on game design.

Martin Gauer (2nd Law Games) for testing and feedback.

Chris Maltby for GB Studio, Pautomas, for scripting help, key plugins and for GB Studio, Hauntology for platforming engine mods/plugin.

There's an Original Soundtrack from Beatscribe, including the excellent Fall from Space titles and Junkton theme (and much more) as well as some great new custom SFX.

SFX by Coffee 'Valen' Bat.

Anyone who’s shared, liked or just given feedback about my games, it really means a lot and kept me going with this project over the years, I appreciate the support.

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